![]() If Concord dies during combat, the day immediately ends with a small financial penalty. Plus, each chapter concludes with a boss fight, featuring bosses that take around 20 hits to kill. Fighting uses progressively stronger weapons and household implements too. Your HP begins with a Zelda-like three “hearts” to start, with upgrades that increase your maximum health throughout the game. Garden Story definitely struggles to make the repetitive gathering and combat tasks more interesting.Ĭombat is one of the places where the game is the least fleshed out, as is the crossover between combat and the game’s other, more pastoral, goals. But by my third day in-game, my slate of goals was just slight variations to the ones I had on the first day. Some parts of the presentation could be clearer, but it’s nothing a few extra tutorials can’t fix.Each day, Concord is given two to three goals, like delivering a handful of a specific resource or ridding an area of its enemies. ![]() Overall, I found Garden Story to be cute and charming, especially due to its dialogue and retro graphics. By the end, I was curious about the Rot, especially since the demo was more focused on a set progression than I expected from this style of game. It was a simple dungeon, but enjoyable enough. The sewer is essentially a dungeon, with enemies to fight, items to find, and puzzles to solve (of the box-pushing variety). Your main goal in the demo is to venture into Autumn Town’s sewers. Through it all, talking to the characters made me more interested in seeing how the social simulation aspect will play out in the final game. A requests board showed me the basic goals I should try to achieve, and a house marked with an exclamation mark presented me with a side quest (which rewarded me with a better tool once I completed it). I found several resources I could gather and record as part of the town’s archives, even though there didn’t appear to be anything I could do with them yet. The demo has a limited scope, but it contains glimpses of what the regular gameplay loop might be like. Partway through, I got a couple of new tools, including one that let me retrieve items or hit enemies from far away. A stamina system determines how long you can run or attack before you need to rest, and your equipped tool determines how you’ll attack. What do you do about the rot? You fight it, of course! In addition to using tools to gather resources like branches and pebbles, Garden Story also has a simple action-based combat system where you fight enemies. You see, the land has become afflicted with a mysterious Rot that is causing problems for everyone. Anyway, the demo begins with Concord setting out for Autumn Town in order to restore it. Some of the other characters are frogs, so it will be interesting to see the sort of variety present in the final game. I interacted with a handful of characters throughout the demo, and most of them were also fruit or vegetables of some kind, such as an apple named Fuji and a pickle named Dillford. ![]() With a title like that, you might assume it’s a typical farming sim, but there’s actually a lot more going on here… starting with the protagonist, who is a grape.Ĭoncord is a young guardian trying to restore the land. Garden Story is an upcoming social simulator/adventure RPG planned for a spring 2020 release, and it currently has a demo available as part of LudoNarraCon.
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